I recently sat in an airport waiting area and watched an eight-year old girl play contentedly with her fingers, albeit in a slightly bored sort of way, for fifteen minutes. She may have gone even longer than that, but I was too busy entertaining my iPhone-addicted three-year old to notice. And a three-year old in full withdrawal ain’t pretty.
I always feel like a rotten parent when I hand my kid the iPhone. Yes, it’s so cute how the tiniest one-year old already knows how to swipe and tap. Mildly amusing when the two-year old accidentally calls the Philippines. Only a minor hassle when the three-year old deletes seven apps and all their data. Sort of embarrassing when the four-year old happens to find an indiscreet photo in the camera roll. Really embarrassing when the five-year old reads aloud from the iPhone screen, “Mom, what does l-i-c-k spell?” And a royal pain-in-the-ass when the six-year old throws a temper tantrum because you have to use the iPhone to, like, call someone, then spends the next thirty minutes in jittery, aggressive withdrawal from his favorite video game.
Yes, that’s what we used to call them—“video games.” “App” sounds so innocuous by comparison. I haven’t yet run across the slew of articles titled “Apps Increase Violent Behavior in Children!” Yet I feel uneasy with the amount of screen time my young kids get, when screens are so portable and absorbing. So I decided that for this flight to Grandma’s, we were going to try old-fashioned entertainment. Thumb-twiddling and looking out the window would do for a start, but I was insecure about traveling completely deviceless. So I put together an Airplane Entertainment Kit and decided to use the three-hour flight for beta testing.